It's officially over
Tuesday, August 25, 2009
By: [SF]Three9

Becuase of personal life issues and my extreme work load from my major, Tiberian Eclipse is officially canceled. I've tried my hardest to keep it afloat and moving, but then again I suppose it never even left port. Although this choice has to be made and something has to be cut from my life to keep up with everything going on, I know that for the rest of my life I will always regret this post.

I'm sorry
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Death from above!
Saturday, June 20, 2009
By: [SF]Three9

So it's basically complete!
Construction on the Orca Bomber has been extremely fun and enjoyable to work on, and I believe it's just about done. So with that, here are the renders and enjoy ;).



Also got a few renders showing the vehicle off more and showing how the animations for certain things will work, enjoy!







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Construction almost complete
Friday, June 12, 2009
By: [SF]Three9

GDI's Orca Bomber is almost complete in model. I think everyone will be pleased with what I've cooked up ;). This thing definitely follows the design of GDI with hard edges
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Deja Vu
Wednesday, June 10, 2009
By: [SF]Three9

Not even sure where I should begin. If you have never heard of us, I'd like to welcome you to the brand new website for my modification known as Battlefield: Tiberian Eclipse. If you used to follow us, then I say welcome back. So much has happened since the last post that has been made so long ago. Unfortunately it has been quite some time since that post, but this is going to be one of many more to come.

So, to get to the first question of "What happened?" I'll be glad to answer. I personally had several serious in real life issues to deal with, and there wasn't enough time to spend working on this mod. I don't feel it is quite needed to go into details about everything, but the main one of which was my dad being diagnosed (and eventually triumphed over) throat cancer. I still haven't really come to terms with what that actually could have meant, even if it's over, but it's definitely something that was always on my mind and kept me from concentrating greatly. Because of my absence and my mistake to not have a design document created with content needed, those who worked on the mod didn't have too much to do, and the team I had established slowly fell apart. Currently, only myself and Craig(Sirnaut) are still on board with the project. Although some people will be greatly missed for their personality and their talent, Tiberian Eclipse can still move on.

But to answer the second question on your mind, as I'm sure you have already noticed in the banner, is the change of engine. When we ported to Crysis, it was a blind jump and just seeing how the engine handled, it made me and others want it. I wasn't totally satisfied with how Crysis worked and with it's creators not really being in support of their project, the interest and excitement of modding Crysis quickly burnt out. After several discussions with Havoc89 from Renegade-X, he convinced me of the possibilities and greatness of Unreal Tournament 3. As it will be seen in the next news post, I've already got two characters, a weapon, and a vehicle in game, and I'm so much more satisfied with UT3 than Crysis. The ability of what we can do and accomplish on this game far exceeds anything else, and I feel the mod in which I want to create can be accomplished to perfection on UT3.

Obviously, it's been a wierd ride for us, however, do not lose faith in this modification and what we plan to do. We are going to release a quality project and I am taking the steps needed in order to do this. Havoc89 has offered his help in exchange for mine to mod UT3, and with his help and your following, this project will reach completion. There has never been a completed Tiberian Sun modification for a FPS game before, and I will make sure that this specific project will become the first. Now that all of this is out of the way, let's get back to business and check out the other news post to see what has been under works under the past few months between Craig and myself.
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More Content!
Wednesday, June 10, 2009
By: [SF]Three9

Well hello there again.

We have several things to show off today (and hopefully this post will be updated a bit later with even more) and I'm happy to present them. We have a couple revamped models, with new ones and one new texture. Sirnaut is currently hard at work texturing the new HammerHead model, and hopefully we'll have someone to post on that soon. We also have a couple in game screenshots, that although I feel aren't really up to par to actually throw out there, it does prove that we are working behind the scenes and getting our content in game. Currently we have two player models, one weapon, and one vehicle in game (Although Havoc89 has been working on our HammerHead to get that in game). I am not posting the player models in game, simply because the material settings on them are not correct, and they just don't look amazing. Trust me though, they are in game and really fun to run around as, but I'd like to tweak and work with them a bit more before showing. Anyway, onto the art



GDI's HammerHead (successor to the Orca Fighter) has been redone and spiffed up a bit. More detail and definitely more realistic landing gears. Will probably end up being a 1 seater craft, with a fixed vulcan chain gun on the nose and 2 heat seaking missle pods.


Although I liked my previous GDI soldier model, I felt I could take inspiration from the cancelled Tiberium title and other influences, and make a more solid looking soldier that will be setup slightly easier for different versions (disk thrower, jump jet, medic, etc.,...). The model is not complete, but I wanted to see what others thought about this new design


And here is GDI's iconic unit, the Titan. Although this was made for intents of being used in 2142, I feel it's a pretty solid design. Now that we are on a better handled engine, I might go back and detail it up a lot more and throw in a bit more to make it more powerful looking. I had a lot of problems (and went through several versions) deciding on how the legs should work, and I think I've gotten a design that still makes it look like GDI's Titan. I fought to keep the 2 sectioned leg design, but it would be extremely hard to make that design and it not look awkward or be stable.


Although the name and purpose of the rifle may change, this is going to be one of Nod's rifles. I'm thinking a standard issue heavy assault rifle type setup. The texture is still going through final touches but I'm satisfied with the results.


Due to the fact that several people commented here and there in basic "disgust" and disapproval of the original design of the Recon Bike, I've decided to let this unit follow the path of the HammerHead and be my own design. It will still function the same, however, I'm tossing around the idea of making it a hover vehicle. I'm really not sure if Nod having a hover vehicle would break trends (seeing as GDI is known for that), so let me know what you think; if that's a good idea or just leave hover-style vehicles to GDI

That's it for now, but I'm going to try and work hard today to finish GDI's Wolverine and Orca Bomber. Expect posts on those soon if not today
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